

It begins to feel empty and barren when there are big things happening around, but very few of which are expounded upon. There are important people throughout the story, but bringing up how one child, a friend of Misfortune’s, is experiencing a traumatic event and then laying it by the wayside can negatively hurt the game overall. For example, the lack of story building or characterization for some of the background players leaves a lot to be desired.

Sadly, this ironically hurts the game in certain aspects. As the story advances, you start to care more for the characters solely because of how the voice acting is able to prop those characters up and deliver a range of emotions that run against how someone would normally act during the same event in reality.Įven when logic lets you know if a character will end up being good or bad, there’s still a connection to them and their underlying story. It allows you to fell closer to the characters while breathing life into them despite how things around them are transpiring. The voice acting of every single character is magnificent. It feels as if things are presented with shock value, solely to be juxtaposed by the glitter and soft, child voice that Misfortune has paired with her own joyous personality. Although, it does leave a bit to be desired. It adds a level of comedic relief to otherwise tense and hard-to-grasp situations. Misfortune is given glitter early on in the game that can be thrown around at any given time despite the undertones and severity of the situation. There is a level of ironic self-awareness in the ridiculousness of the story and how it’s told. The game does seem to understand itself, however. Worst of all, some of these themes and ideas are introduced once and quickly vacated. Almost every portion of it feels ham-fisted and as if it is thrown in solely for its shock value. All of these themes are longstanding and important to the overall story, but it lacks in delivery. There’s mention of her father being abusive towards her and her mother, the idea of what “feelings” are and how she may have these feelings for a *fox*, accidental murder of a child’s parents by that same child, and even the depths of suicide. Within the first few minutes of the game, you’re introduced to themes that even adults struggle to deal with. The things she discusses and explains, however, are not. Little Misfortune’s titular character, Misfortune Ramirez Hernandez, speaks in a very bubbly, charming tone that would be expected of any young child. These mistakes or oversights are not completely overridden when factoring in the game itself.

It’s as if the remnants of 3D Touch are yearning to creep through this app and this app alone forgoing any design language found elsewhere on iOS. In action, it doesn’t fair as well as it would on a console or computer. But when given the option between choosing one or two item or options, you’re guided to hold a side of the screen until your decision is made final. Tapping an arrow to interact with a different item in the environment you’re in works just as expected.

When you progress into the game itself, the simplest of things begin to pull back the curtain and feel as if moving to iOS was approached with haste and disregard. A graphical mistake has no barring on how fun or enjoyable – or even playable – a game may be. Sadly, there are a few.įrom the start of the game, the text along the bottom of the screen still reads “PRESS ENTER” despite being on a fully touchscreen device. With a point-and-click style game, it would be assumed that when moving over to iOS, there should be no problem. Some games, like Super Mario Run, Lara Croft GO, and Fire Emblem Heroes put a slight twist on the mechanics of gameplay in order to make the game more accessible on a touchscreen. FPS games and sidescrollers still struggle to translate directly over to touchscreen devices solely because reaction times are a key element of play. However, for others, it may be a bit more difficult. For some genres, like puzzles and arcade-style games, the transition can be seamless. However, the game itself has strong highlights, captivating elements, and it all comes together to create a game that is worth experiencing.Īs with most ports of computer or console games, finding the groove of iOS controls and how it differs from a keyboard or controller can be difficult. Initially released on Steam in late 2019, its mobile release sees a seemingly cobbled together port work its way over to iOS in a way that, in simplest terms, technically works. Little Misfortune ($2.99) exists as a game that aims high and lands in somewhat murky waters with little solid grounding around it.
